THE DEAD DON'T CARE
Beckett, released on February 27 of
2018, is a point & click, graphic
adventure, perhaps a visual novel
and existentialist video game
developed by The Secret Experiment.
WE'RE HERE HERE NOT BECAUSE OF
OUR CHOOSING
Becket is a journey of individuals.
Through this man -who’s disgusted,
who’s utter existence at present
time is solemnly corroded by decay
and nostalgia of an idealized future
that died with the years; a gaze
upon what was already lived,
understood and disappointing- we see
a city full of others. Beckett, an
old man, thinks of deceased people.
Beckett. He once loved. He thinks of
the times when he was soft and
naïve. Beckett: poor, poor. Beckett.
He understands the consequences of
human contact, of feeling something
and above all, to be part of the
psychological framework in other
people's minds. In the mind of
He/She/It, in some moment in
particular, I am an emotion. You
don't exist.
31/07/??WHILEWEWAIT
This work is a story told in
different platforms. A Burroughsian
reality that has all the properties
of our own. From his role on the
plot (everything is pernicious,
everyone is threat), to the point
that the only real?human character
is you; the otherness' depiction is
/BUG/PLASTICDOLL/BRAIN/COCKROACH/SEASHELLS/LIPSTICKMOUTH/
the portrait of repulsion, loss,
erosion, conflict,,, , , ,,
bEKCEtT is collage. beckett IS
cut-up. beckett IS dada. beckett IS
a Jan Švankmajer nightmarish short
film. beckett IS noir. beckett IS
atrocity. beckett IS avant-garde.
beckett IS Samuel Beckett dream on
black and white. beckett is
literature condensed in 3D models,
photograps, sounds, and clicks.
You're not needed anymore.